3DO Creates Video
-How 3DO Creates VideoVideo games are enormously popular all over the world. In fact, the video game industry is a multibillion dollar a year machine -- A successful video game, just like a popular music CD, can sell hundreds of thousands or even millions of copies! |
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Developing the GameOnce the storyboards and overall game level designs are complete, the game enters the production phase. The preproduction team expands as needed to include additional artists, programmers and designers. |
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Distributing the GameA major difference in creating a video game for a console versus a normal PC is the approval and distribution process. Console manufacturers normally require strict licensing agreements between themselves and companies that wish to develop games for their system. We will outline the process that 3DO goes through with the game console makers they work with. |
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Finishing TouchesAfter the basics are in place, the production team begins to refine the game. Part of this refinement involves optimizing the game code, polygon count and logic, including adjusting the clipping planes and culling. The polygon count (number of polygons on screen at the same time) is a major factor in the smooth rendering and quick response of a game. Portal Runner often has more than 50,000 polygons on screen! |
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Planning the GameSometimes a team will not have every one of these people and other times it will have more than one person in a particular category. Another person assigned to the game from the outset is the producer. While the director provides the overall vision and direction for the game and is in charge of managing all the team members, the producer is in charge of the business side. For example, the producer maintains the production and advertising budgets and makes sure that the game stays within budget. |
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Polygons, Shading and SkeletonsThe lines connect a series of coordinates in the three-dimensional "space" the computer creates. The point where the lines connect is known as a vertex. Each vertex has X, Y and Z coordinates. * X determines the position relative to right or left in the virtual space * Y determines the position relative to top or bottom in the virtual space |
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The Game WorldPortal Runner uses an over-the-shoulder perspective. You, as the game player, seem to be hovering in the air slightly behind the character you are controlling. As your character moves around, you see the world of the game stretch out into the distance. But what you are really seeing is a very clever illusion reminiscent of the backlots of Hollywood! |
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Where the Game Comes FromIn the case of Portal Runner, 3DO took a character from one of its most popular franchises and gave her a spinoff title of her own that falls into the 3D Action/Adventure category. The character, Vikki Grimm, has figured prominently in the Army Men TM universe. Portal Runner is not considered a sequel because 3DO is taking one character and building an entirely new game universe around her. As you learn abo |
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